
Mode
Incremental Core Mode
You start with 500 WP and gain 50 WP per completed jump or gauntlet. Any method of combining jumps means that those jumps count as a single jump for this.
Breakdown
Warehouse Points: 500
Basics
- Cosmic Warehouse (Free)
- Boxes And Boxes And Boxes (Free)
Utilities And Structures
- Starting Space (Free)
- Antibiotic Field (Free)
- Access Key (Free)
- The Loft (Free)
- Security System (Free)
- Xenia (Free)
- Environmentally Neutral (Free)
- The Question of Shelving (Free)
- Who’s Got The Powa (-100)
- Neutral Lighting (Free)
- Natural Lighting (-50)
- A Week & A Button (Free)
- Pipes Pipes Pipes (-100)
- Basic Accommodations (-50)
- Basic Nutrition (-50)
Cosmetic Upgrades
- Sky Simulator (-50)
Personal Reality Facilities
- Entrance Hall (Free)
- The Medical Bay (-100)
Personal Reality Extensions
- None
Items & Equipment
- Cleaning Supplies (Free)
Companions & The Personal Reality
- None
Miscellaneous
- None
Spent Warehouse Point: 500
Unspent Warehouse Points: 0
Descriptions
Cosmic Warehouse
Over the course of your adventures you’re probably going to collect a metric fuckton of stuff. Weapons, armor, technology, cars, big evil laser beams, everything and anything including several kitchen sinks. Why? Because you can. Now, normally you’d have trouble storing it all, and that’s no fun, so here’s your very own Cosmic Warehouse to give you a place to stick all your stuff. It is contained within its own reality that contains absolutely nothing else (guaranteed) and no matter where you go (unless blocked by a drawback or gauntlet) you’ll always be able to access it. Before you do anything with it, it looks like a fairly dimly lit and very empty room.
Your Warehouse forms the base of your Personal Reality, with any additions you buy or make expanding it through various means. Anything added to the Warehouse via CP purchase is guaranteed to work flawlessly with anything and everything else attached to the Warehouse. Anything added by the use of fiat-backed powers or abilities is likewise guaranteed to seamlessly integrate. This means that, although you can’t just buy a house with cash in a jump and integrate it into your warehouse, you could enchant a closet already in your Warehouse with Harry Potter brand ‘bigger on the inside’ magic if you’ve been to a Harry Potter jump. Essentially, you’ll get a complete set of manuals on how each thing you buy functions and listing how various techs and magics that you have already purchased can be integrated with what you have already. It won’t make suggestions, but it will tell you how to accomplish something if you’ve already got the power and know-how needed to pull it off.
Boxes And Boxes And Boxes
Would you like some boxes? Have as many as you need. Crates? Those too. Bags? Absolutely. Kegs? Barrels? Vats? Plastic totes? As long as it’s a completely mundane and fairly generic storage container, you can have as many as you need… but only for storage containers and you’re not allowed to sell them or use them as raw materials… unless you’re making a cool cardboard fort. That’s totally allowed. To access this supply, simply go to the door in the back corner of your PR marked “Box Office” and fill out a request form. Your storage container will arrive within 30 minutes at your Entry Hall. These containers are in no way fiat backed. They are completely normal.
Starting Space
Your Personal Reality starts out with a volume of 80 x 80 x 10 meters, so 6,400 square meters of floor space or 64,000 cubic meters of storage volume. In the archaic and silly ‘Imperial’ measuring system this is 262.5 x 262.5 x 32.8 feet, so 68,889 square feet or 2,260,138 cubic feet.
Antibiotic Field
You would have to be an idiot not to take this. See, every biological lifeform carries their own microbiome and something called a virome (the viral version of biome) inside us. They’re harmless to us… often helpful in fact. But expose someone to bacteria, protozoa, or virus particles that they’re not used to and you’ve just given them the plague. This stops this from happening. The microbiome of everyone who enters or exits your PR is scrubbed to be harmless to everyone in each jump you visit. This doesn’t kill your virome / biome, just keeps it from being harmful… to anyone. All viruses, parasites, and bacteria not native to your current jump and not in specifically designed storage containers (or fiat backed) are destroyed at the end of each jump or passage to a new reality if you’re post chain. The biomes / viromes of companions and jumpers inside the PR at jump transition are converted to local versions at the start of the next jump. No one likes a plague carrier. This will not cure current infections except at the ends of jumps. But if you need that, there’s a medbay later on. You probably want that.
Access Key
This is a special key that lets you access your Personal Reality and its contents. When inserted into any lock on any door, the door opens to reveal a gateway into your Reality at a predetermined location within it. You are the only person who can take the key from the lock, the gateway remains open as long as the key is in the lock, and if the key is ever lost or stolen you will find it in your pocket a few minutes later. You cannot close the door as long as you are inside the Personal Reality.
The Loft
What’s the point of having a room 10 meters tall if you can’t build upwards? Feel free to stack things up to the ceiling if you like.
Security System
Anybody coming in and out of your Personal Reality is now checked for any authorization you\’ve given them to access it; and should anything about said authorization (or a lack of it) raise any flags in the system, then you will receive a warning about it. This allows you to define just what sorts of authorization different individuals can have to access your Personality Reality, anything from No Access through Temporary Access and Limited Access to Unlimited Access is possible. All this does is notify you. It does not stop them on its own. A Keyholder’s Access cannot be limited by the Security System. Only hand out Keys to those you trust implicitly.
Xenia
Your Personal Reality is a place where the rules of Hospitality reign. Anyone who enters is bound not to harm you or other guests, and likewise you and your companions are bound not to harm guests… as long as everyone plays nice. Any guest who breaks the rules of hospitality (which must be fair, but can be customized by you to some extent, though any rules beyond the basic two must be clearly posted) will be promptly banished by the Reality itself… though of course the harm they did will still last. All their possessions (including, say, a bomb they might have left in their room) will be expelled with them. The trade off is that if you break Xenia… all of your guests are freed from its restrictions. If your companion / follower breaks Xenia, either you must stand by them (breaking Xenia) or exile them for 10 years / 1 Jump.
Xenia consists of two basic rules: The respect from hosts to guests. Hosts must be hospitable to guests and provide them with a bath, food, drink, gifts, and safe escort to their next destination. It is considered rude to ask guests questions, or even to ask who they are, before they have finished the meal provided to them. The respect from guests to hosts. Guests must be courteous to their hosts and not be a threat or burden. Guests are expected to provide stories and news from the outside world. Most importantly, guests are expected to reciprocate if their hosts ever call upon them in their homes.
Environmentally Neutral
By default, the temperature in your Personal Reality is never too hot nor too cold, the air will always smell faintly musty but scent neutral, and the air will always be breathable… even if two different species with different atmospheric requirements are present in it at the same time…. well, as long as both species are there with permission. Invaders had better bring their own air or be able to breathe Earth Standard Atmo. Earth Standard Gravity will be maintained in all areas, and the air will be just humid enough. Although there will be some dust build-up over the centuries, it will be minimal.
The Question of Shelving
Basic metal shelves to keep your goods on, the kind you find in industrial big box stores, sized for pallets and numbered for sorting. You’ll get up to as many as will suit your initial space allotment, but if you don’t take all of them, you’ll need to buy more on your own… They sell them at most business supply warehouses, ironically enough.
Who’s Got The Powa
This provides enough electricity to power a city the size of New York City or London, forever, with nary a brown out or power fluctuation ever. It also comes with all the basic wiring hookups, surge protectors, outlets, circuit-breakers, routers, etc you might need… but you’ll probably want to get a qualified electrician in at some point… or pick up a companion who does that kind of thing. Purchase of this supplies all facilities inside your Personal Reality with electrical hookups.
Neutral Lighting
These lights are nothing special, It’s a color-neutral, source neutral ambient lighting system. It’s not really that bright… think early twilight gloom, but if you want better, install it.
Natural Lighting
Completely natural lighting that looks and feels and functions as good as the real thing (sun, moon, or starlight). Comes with sectional dimmer switches and can be sourceless or from any lamplike object you bring into the Personal Reality. Purchasing this upgrades all sources of lighting you bring in, even things like TVs and Computer Monitors to be perfectly safe and naturally adjusting for minimal eye-strain. This replaces Neutral Lighting and does not require any power source.
A Week & A Button
You may, at the end of each jump, take 7 Standard Earth Days off before entering your next jump. A button is provided so you can end this downtime whenever you so desire. Dying in this period is still dying and will burn a 1-up from the jump you just finished if possible, then from the next jump if available.
Pipes Pipes Pipes
Purchasing this provides your Warehouse with enough plumbing fixtures to turn the entire volume of your Personal Reality into one massive pool… or anything below that. This provides clean running water with any reasonably common additives you like (chlorine, glacial milk, fluoride), but does not provide a limitless supply, nor does it heat the water. By default, the amount of water this system can produce per day is 1 billion liters or one megaton of water or a block of water 100 meters on a side, and the default temperature of this water is 25 degrees Celsius. It can support any civilian infrastructure on the same scale as Mexico City or Tokyo. Comes only with the basic hookups. You’ll need a plumber to do the actual piping. We hear Mario’s very good. Bathrooms not included. If you have rooms such as Basic Accommodations capable of appearing in unlimited quantities, your plumber needs to only hook up one and the rest will be similarly hooked up when they appear.
Purchasing this supplies all facilities inside your Personal Reality with water feeds, and if you’ve Got the Powa, it will supply hot and cold running water as well. These pipes include sewage and storm drain systems, vanishing waste as effectively as they create water. Anything that is not biological waste, loose grime, or liquid waste will be shunted into a special processing venue where you’ll have to dispose of it (such as toys, trash, large trees, etc). This venue will be somewhere discreet in your reality behind a door labeled “Authorized Pipes Personnel Only”. The stuff will be cleaned of biological contaminants for you. The entire Pipe system is self-cleaning and self-maintaining, guaranteed free of vermin and bad odors.
Basic Accommodations
This provides minimalist accommodations for you and each companion. Essentially the same thing you’d get in Basic Training in the military. A barracks with a bunk and a locker and a camp toilet. If you bought Pipes Pipes Pipes, this improves to include a communal shower and toilets (no plumber needed). In fact, someone need not be a companion for this to work. Anyone you allow into your Personal Reality will be allotted a similar level of basic living quarters, thus allowing you to turn your Personal Reality into a refugee center if you like. If you have Basic Nutrition, this will provide any such guests as you may invite into your Personal Reality with very basic food equal to 2000 Kcal a day, totally vegetarian. This can support up to a maximum of one person per day for every 4 cubic meters of space in your warehouse. Camp toilets must be emptied manually. No extra space is added to your Personal Reality by this. It simply provides food and bed and toilets for as many people / beings as you have in your Personal Reality at any given time.
Basic Nutrition
This option provides a basic (if minimalist) food delivery for you and all companions (metered for a normal human dietary requirement). This delivery comes once a week and is the kind of thing you’d buy on a very strict budget; Ramen, Peanut Butter, Generic Cereal, Dry Beans, Eggs, Tofu, Fresh Common Fruits & Veggies, Canned Fruits & Veggies, Dry Pasta, Salt, Pepper, Milk, Bottled Water, Rice, Flour, Butter, Barley, etc. Essentially the purchasing power of 50 dollars US a week per person. (Note, you cannot sell these supplies for money).
Sky Simulator
This replaces your boring drab ceiling with a completely realistic sky simulation… or a non-realistic sky simulation if you prefer the universe to look like something out of a Bosch painting. Since this means you won’t have a ceiling to attach anything to, all your lighting options now come with Street Lamps. Note that this does not add any height to your Personal Reality.
Entrance Hall
This is the room your Access Key opens a door to. It starts off as a 5 meter cube with blank white walls, floor, and ceiling, and some doors, one leading to the current Host Reality, the other into your Cosmic Warehouse, with additional doors leading to other extensions as these get added to your Personal Reality. Feel free to customize this Entrance Hall as you see fit. Additional Halls can, at your discretion, be linked only to certain keys or only to certain extensions. This allows you to have an entry hall just for skiing if you want. If you have the Force Field Utility, the Field does not block access from the outside world into the Entrance Hall, but rather from the Entrance Hall into the rest of your Personal Reality.
The Medical Bay
This can treat all medical or dental issues on anyone that still has a pulse or equivalent. Provides detailed accounting of a person’s medical history. Will not repair genetic defects or replace / repair cybernetics and cannot differentiate between beneficial and harmful nanites or implants on its own. Works on animals as well. Being fixed up takes anywhere from one hour to a solid week depending on the degree of damage, and you’ll still need physical therapy, have scars, and be all achey.
Cleaning Supplies
Have an infinite supply of any cleaning supplies you might need for cleaning your Personal Reality. By default, this supply is placed into a specific closet near the Entry Hall to your Personal Reality, but the closet can be moved anywhere you like inside the Personal Reality… and can, in fact, be summoned by anyone allowed to reside in your Personal Reality by any Key Holder. These supplies have no actual chemical properties and you cannot use this to get an endless supply of brooms or bleach. Completely safe for all complex lifeforms. Very not safe for viruses, bacteria, amoeba, or household pests.