Generic First Jump + One True Build

Every epic story has a beginning, every long journey has a first step, every franchise has a first installment. For each of the vast multitude of extra-dimensional adventurers called Jumpers, there was a first jump.

And for many, the first jump was the last. Too many eager new Jumpers have immediately chosen to visit their favorite settings, not thinking how dangerous those places are to actually live in. The tendencies of first Jumpers to overestimate their own abilities and prematurely end their chains has caused JumpChan to create a tutorial level of sorts, something to ease Jumpers into their new reality, and provide some basic necessities and survival skills.

In order to properly prepare new Jumpers for the wide variety of environments and settings they will eventually have to interact with, instead of a single setting, you will spend one year in each of ten different Levels. Each Level is a generic form of a popular genre or setting. Because of the tutorial nature of these Levels, you will not be able to take anything from them that was not paid for with Choice Points, except for your own memories and any skills that could have been learned in the real world.

Due to the special nature of this Jump, dying does not end your chain. Instead, you have the choice of continuing with your Chain, without any of the purchases you made here, or trying again. Luckily, you do not have to repeat any Level that you have already completed. Also, this Jump can only be done as your first Jump.

Setup

  • Age: 43 -> 53
  • Appearance: 25
  • Race: Human
  • Sex: Male
  • Jump #1
    • Jumps: 1
    • Gauntlets: 0
  • Duration: 10 Years
  • Location: Virtual World

Level Selection

  • Slice of Life
  • Survival
  • Horror
  • Military
  • Modern Adventure
  • Superhero
  • Modern Occult
  • Historical
  • Fantasy
  • Science Fiction

Breakdown

Choice Points: 2900 (+1000)

  • Item Stipend: 200

Warehouse Points: 0 (+50)

Body Points: 0 (+100)

Milestone Tokens: 1 (+1)


Origin

  • The Collector

Perks

  • Body Like A Jumper (Free)
  • Mind Like A Jumper (Free)
  • Sexy and I Know It (-50)
  • Common Sense (-50)
  • Good Fortune [x3] (-150)
  • Life Skills (-50)
  • General Knowledge [Lv.2] (-100)
  • Friendly Sort (-100)
  • Boredom Immunity (-100)
  • No Matter Where You Go, There You Are (-100)
  • Veteran (-100)
  • Try, Try Again [x3] (Free)
  • The Road Goes Ever On And On (-100)
  • Collector’s Eye (-100) (Free)
  • Seek And Ye Shall Find (-100)
  • Harmony (-200)
  • Hard Work Pays Dividends (-200)
  • I Have The Power (-400)
  • Friendly Friends (-100)
  • Eagle Scout (-100)
  • Lone Survivor (-100)
  • Run Like Hell (-100)
  • Be Not Afraid (-100)
  • Advanced Infantry Training (-100)
  • The Quick and the Dead [x3] (-300)
  • Fists of Justice
    • Kickboxing (-100)
  • Screw the Devil (-100)
  • Simple Convenience (-100)
  • Class Skills
    • Fighter (-100)
    • Monk (-100)
    • Ranger (-100)
    • Rogue (-100)
  • Universal Translation (-100)
  • Engineer (-100)

Items

  • Bare Necessities [Lv.3] (-200)
  • Favorite Treats (-50)
  • Wardrobe (-50)
  • Camera [Lv.2] (-200)
  • Security Pass (-100)
  • Catalogue (Free)
  • Simulation System (-100)

Companions

  • None

Infusions

  • Premium Body Mod (-200)

Drawbacks

  • Massive Collateral (+400)

Rewards

  • Instant Access
  • Body Mod Reward

Spent Choice Points: 4500

Unspent Choice Points: 0

Premium Body Mod

  • No Sweat (-50)
  • Do You Lift? (-50)

Spent Body Points: 100

Unspent Body Points: 0

Origin

The Collector

These Jumpers want something and they will scour every setting they enter to find what they want. That goal might be to have all the magic swords, to assemble the best harem, to grab all the Intelligence perks and become the smartest person ever. They are most inspired by Ash Ketchum and his quest to “catch them all”.

Perks

Body Like A Jumper

You are cured of any physical ailments or disabilities you may have entered this Jump with. You become as physically fit as an average healthy athletic person would be. Your fitness will never deteriorate below this level, or any higher level that you have reached by actual training, unless you wish to do so, as long as you have sufficient food and water to survive.

You can also render yourself fertile or infertile at will, and can stop or start any menstrual or breeding cycle at will.


Mind Like A Jumper

You are aware of any mental illness, disorders, disabilities or other conditions you may be suffering from as you enter this jump, and may choose to have any or all of them be removed. This does not make you immune to these things, it just removes pre-existing conditions.


Sexy and I Know It

Jumpers tend to be rather vain. Almost all of them eventually take some sort of appearance boosting perk, so let’s just deal with that now.

You are incredibly good-looking. On a scale of one to ten, you are a perfect ten. The exact details of your appearance, build, and “endowments” are up to you, but you look as good as it is possible for a human being to look and you stay that way no matter what your condition or the circumstances might be. Anything that happens to alter your appearance, such as scarring, amputation, cybernetic implants, or genetic mutation, will always leave you somehow still looking incredible. You may become a rotting zombie, but you will be the sexiest rotting zombie to ever crave brains.

You will retain your fit and attractive appearance, even without exercise or proper diet, as long as you consume enough calories to avoid starvation. You will either heal perfectly, without any form of scarring, or your scars will enhance your appearance in some way. Even if your current appearance is inhuman in part or completely, you still remain this attractive.

You never actually get dirty, always staying as pristine and perfect as you could be, unless you choose otherwise. In which case the sweat, dirt, blood, or whatever else will somehow compliment your looks perfectly. You also instinctively present yourself as well as you possibly can at all times. Your posture and movements never make you seem awkward or unattractive, always showing you in your best possible light and making anything you wear look amazing. Supermodels train for years to stand and move like you, and never quite make it. You never need to brush or floss, having perfect teeth and a great smile, your hair is always perfectly done up in whatever style you want it in, and if you don’t want to shave you simply won’t need to, facial or body hair simply not growing until and unless you want it to.

Furthermore, you have perfect control over your fertility, and menstrual cycle in the case of females. Any sexual partners will believe you when you tell them you are protected, as long as you are telling the truth. Your voice is equally incredible in some way, whether it be sexy, commanding, soothing, or just pleasant. Your body scent is either extremely pleasant or you have no scent at all, and you can switch this at will.


Common Sense

The least common advantage of all. You can tell when something you are about to do is contrary to basic common sense and rationality, or when you are about to do something your Benefactor will punish you for. You can also tell when your emotions are clouding your judgement.


Good Fortune

You are luckier than most people. Not to the extent that people will be shocked by it or that you could rely solely on this to keep you alive, but random odds do tend to tilt in your favor. Also, you will not experience any fate that could end your chain solely because of bad luck.


Life Skills

You have the basic life skills that everyone really should possess. You can cook, clean, do laundry, drive, perform basic maintenance, balance finances and perform other such tasks that are needed by the average person.


General Knowledge [Lv.2]

When you enter a new Jump, you gain knowledge of the location and culture you start in that is equivalent to what the average citizen would know. You also gain fluency in the local language or languages. For an additional 50cp, all of your knowledge will have the local equivalent added, such as a student of history knowing as much as an equivalently educated student of history in the new setting. This added information never goes away, but is never confusing and does not impair you in any way.


Friendly Sort

People like you, you have charisma and charm. Nothing supernatural or superhuman, but you are a very likeable person. This also removes any shyness, social anxiety or similar problems that you possess.


Boredom Immunity

You are completely immune to boredom. When engaged in a simple repetitive task, you can choose to fast-forward through it, remembering performing the task without having to experience it fully. This fast-forward ends instantly if something changes that requires your attention.


No Matter Where You Go, There You Are

Your priorities, sense of morality and beliefs only change how you desire them to. You will instantly process and deal with any trauma in the best possible way for you, making you immune to PTSD and similar issues.


Veteran

You never lose your cool, keeping your head no matter what the situation you are in. This does not mean you don’t feel emotions, just that you can control them.


Try, Try Again

You can instantly negate and reverse any injury, attack, or action that would otherwise result in failing your Chain, after which you cannot use this for ten years or until the beginning of your next jump, whichever comes first. After your chain ends, this can negate anything that would result in your death, but still only functions once per ten years.


The Road Goes Ever On And On

Your mind is well-prepared for dealing with eternity. You can find joy and satisfaction in everyday life no matter how long you have been alive, you can adapt to new cultures with ease, and you will never find your emotions blunted by the passage of time and ennui.


Collector’s Eye

You can always tell if an item, technique, person or whatever will fit into your collection. You can also instantly determine an object’s value and have a perfect memory for the contents of your collection.


Seek And Ye Shall Find

When it comes to tracking down what you need for your collection, you are quite lucky. In fact, you are lucky anytime you try to find something. You are much more likely to find clues or leads that will tell you where to locate the object or person you are seeking. You are also good at putting these clues together, making you a talented investigator and tracker.


Harmony

Sometimes, the things you are collecting will clash with each other or are difficult to use together. That is no longer the case. You could safely use both the Dark and Light sides of the Force, channel both divine and demonic energies, wield conflicting forms of magic or energy, mix radically different technologies or biologies, even keep your entire harem in one place, and they will all get along with each other. They will get along with you as well. None of your abilities, possessions, Companions or anything else that belongs to you in some way will be able to harm, corrupt, or alter you against your will.


Hard Work Pays Dividends

Being the best takes work. You have to spend the time and put in the effort to maximize your potential. Thankfully, the time and effort you require is a bit less than for most people. Any form of training or advancement works five times faster for you than it otherwise would. In addition, your abilities of any kind never fade or deteriorate with time or disuse.


I Have The Power

It takes a lot of hard work to be the best. But all the hard work in the world still won’t be enough if you don’t also have the right potential to excel. Fortunately, you now have an exceptional level of talent in any and all fields of endeavor. This perk by itself will not give you new abilities, such as psychic powers or magic, but if you ever gain access to such capabilities then you will have the potential to rank among the very best.


Friendly Friends

No matter what you have experienced or where you have been, you have no difficulty in connecting emotionally with other people. You are also a good listener and all around good friend, when you want to be.


Eagle Scout

You are an expert when it comes to survival, both wilderness and urban. You are both talented and lucky at finding the materials and resources you need, in any environment they could exist in.


Lone Survivor

You do not suffer any difficulty resulting from isolation or loneliness. Your social skills do not degrade, and you are guaranteed not to start having conversations with a volleyball.


Run Like Hell

You have a talent for running from trouble. You tend to choose the best path to lead to safety, you are a bit faster than would be expected, your endurance is extraordinary, and you are extremely sure-footed and agile.


Be Not Afraid

You are immune to the mind-bending or destroying effects of eldritch abominations, are never impaired or disabled by fear, and are also immune to any form of spiritual corruption.


Advanced Infantry Training

While you are no Special Forces operator, you have been through Basic Training and Advanced Infantry School, or the equivalent for the setting, and are a highly trained and conditioned soldier. This knowledge updates in new Jumps.


The Quick and the Dead

You think fast, react fast, and move fast. Your reaction speed is peak human, and your thought processes are three times as fast as they otherwise would be.


Fists of Justice

Pick a martial art. Kung Fu, Judo, Jeet Kune Do, Savate, whatever. You are an expert at this form of fighting. It won’t let you fight Superman, but it will give you a handy advantage against someone your level.

  • Kickboxing

Screw the Devil

You are completely immune to any form of possession. Outside control might still work on you, but you are the only actual occupant of your body, mind and soul, and you are going to stay that way. If you allow something else to possess you, you can resume control and kick them out at will. Nothing can stop you from doing so, if that is what you want to do.


Simple Convenience

Some worlds do not have the modern amenities that we are used to having, making everyday life a little less comfortable. You no longer have that problem. Your clothing, personal equipment, and body are always clean, and you never need to visit the little extra-dimensional adventurer’s room. This can be toggled on and off at will.


Class Skills

You have the specialized skills set that best fits an occupation or “class” of your choice, appropriate to a fantasy setting. This does not provide any magical abilities, but can include lore or theoretical knowledge of magic, which will update to your current setting. This can be taken multiple times, for a different “class” each time.

  • Fighter
  • Monk
  • Ranger
  • Rogue

Universal Translation

You can understand, speak, read, write, and think any language you have ever encountered, as long as you have the necessary anatomy. This is retroactive to any languages you might have been exposed to in the past.


Engineer

Once you know how to use a piece of technology, you can figure out how to fix it. This does not provide tools or materials, just the know-how.

Items

Bare Necessities [Lv.4]

You have a job that pays enough for you to live on, assuming you live simply. You also have a home of some sort, a cheap but decent vehicle of an appropriate type, and the various basic sundries needed to live. Basically, you have a life, set up and waiting for you. The job will be something you are capable of performing, and that works with your background, and the schedule will be flexible enough that it will not interfere in your normal jump activities.

For 50cp, you will have a yearly income that places you at a comfortable upper middle class without need to work an actual job. Your home, vehicle and other possessions granted by this item will be enhanced appropriately as well.

For 100cp, you will have a yearly income equal to that of the richest individual in the setting, with all aforementioned advantages and protections. Your home, vehicle and other possessions granted by this item will be enhanced appropriately as well.

For 200cp, you have infinite wealth, with all aforementioned advantages and protections and your possessions being as good as you choose to make them, limited only by what exists in the setting.

All wealth, possessions, and/or income from this item will be inserted into each jump in whatever way is needed to make it readily accessible to you without causing any complications re: wealth appearing out of nowhere or damage to the economy. Any form of income you receive, including from other perks or items, may at the Jumper\’s discretion be deposited into a trust fund that will follow you from jump to jump. If the Jumper chooses at the start of a jump, this item may be toggled to a lower level or entirely disabled for the duration of that jump.


Favorite Treats

You have an unlimited supply of one food item, which could be any type of food, candy, or beverage. You can summon this food at will. You may change what item you summon with a brief period of meditation, but not more than once per week. If you choose a food item that provides some form of additional benefit beyond taste and nutrition, the item will lack those qualities while still providing the full experience of consuming it.


Wardrobe

You possess an extensive wardrobe that will always include the perfect outfit for any occasion. This includes all accessories required, but is limited to mundane clothing, not armor or any form of supernatural clothing. This clothing and accessories all disappear if you attempt to sell them.


Camera [Lv.2]

Oh! That picture reminds you of the time you challenged the devil to a game of tiddlywinks! And that one reminds you of the time you put Gabriel in a Cobra Clutch for a full day! You don’t actually get a camera. Instead, every time you do something memorable, noteworthy, or just wish to remember a moment in the future, you will receive a snapshot of the moment, framed at just the right size and from just the right angle, you can always get more copies from different angles if you wish, or receive digital copies on any of your devices. You can also get full video and audio, for an extra 100cp.


Security Pass

This name badge will alter itself to be the appropriate credentials to bypass any security. It does not create any background records or add your name to exclusive lists, just provides a perfect fake credential. How else are you going to get to meet your favorite characters?

If these items are lost, stolen, or destroyed, new ones will be in the Warehouse 24 hours later.


Catalogue

Now, you know what you want. When you desire it, magazines, catalogues, professional journals and similar periodicals appear, detailing the existence of objects you would want within the world you are in. They won’t tell you where they are, but you will get hints towards their location and how to acquire them. These hints become more in-depth if you have something which is part of a set and seek to find the rest.


Simulation System

You have a system that can perfectly simulate and test anything you design, ensuring that it will work properly without you needing to go through the annoying prototype phase.

Drawbacks

Massive Collateral

No matter how careful you are, you somehow seem to always end up destroying everything around you when you fight.

Rewards

Instant Access

You can now summon any of your possessions from your Warehouse to you, or send objects directly to the Warehouse. Objects cannot be heavier than you can lift, and will be properly and safely stored, assuming you have the facilities to store them safely. You always know what is in the Warehouse and where it is located.


Body Mod Reward

All perks and items from this jump (with the exception of Basic Requirements) are now considered part of your Body Mod. You will still have them, even in Gauntlets or if you take a Power Loss Drawback.

Premium Body Mod

No Sweat

Your average person can only keep going so long. Since you’re now a jumper you’re going to have to go even longer fairly regularly, so here’s your basic endurance up. Upon taking this you can now go a full day of 24 hours of physical work and exercise without needing more than your basic meal breaks, or even pull full three day stretches without sleep and suffer minimal ill effects provided you aren’t fully exerting yourself for major stretches of time. Your ability to do really strenuous stuff like sprinting, fighting, or heavy weight lifting is boosted comparably.


Do You Lift?

The most basic of strength perks, putting you up to the equivalent of generically athletic. For your baseline human lets say that’s about 150 kilograms deadlifting and we’ll say a little under half for an overhead lift, 70kg. This also lets you punch reasonably hard, giving strength in both slow and fast-twitch muscles so that you’re at roughly comparable strength between lifting and more quick strength based feats.

One True Build

What is with all these choices and options in JumpChain today? Balancing cost versus utility versus drawbacks. That is just way too complicated.

Supplement Mode

You can choose to use this jump as a supplement and attach it to another jump.

Breakdown

Choice Points: 3000

  • Item Stipend: 200

Body Points: 0 (+100)


Origin

  • Jumper

Perks

  • Body (Free)
  • Mind (Free)
  • Expertise [x3] (-300)
  • Social Skills (-100)
  • Willpower (-200)
  • Proper Preparation [x3] (-600)
  • Fortune’s Favors [x3] (-900)
  • Second Chance? Why Not A Third? [X3] (Free)

Items

  • A Really Nice Hat (Free)
  • A Full Menu (-100)
  • All The Stuff (-200)

Companions

  • None

Infusions

  • Premium Body Mod (-200)

JumpChain Gift Shop

  • Your Best Friend [x4] (-200)
  • A Friendly Face [x4] (Free)
  • Warehouse Upgrades (-500)
  • Companion Body Mod Machine (-50)
  • Personal Identification [Lv.1] (-50)
  • Smartphone [Lv.1] (-50)
  • Vehicle [Lv.2] (-100)
  • Weapon [Lv.1] (-50)
  • Perfect Fit (-50)
  • Cosmetic Customization (-50)
  • Perfect Function (-100)
  • Infinite Fuel (-200)
  • Infinite Ammo (-200)
  • Cleaning and Maintenance (-200)
  • Regenerative Items (-200)

Personal Reality

  • Playing With Portals
  • The Garage of the Gods

Drawbacks

  • This Is A Drawback (+400)
  • This Is Another Drawback (+800)
  • So Is This (+1200)

Rewards

  • Giant Novelty Foam Finger
  • Body Mod Reward

Spent Choice Points: 4600

Unspent Choice Points: 800

Premium Body Mod

  • Quite Spry (-50)
  • Sense and Sensibility (-50)

Unlocked Next Tier: Peak Human


Spent Body Points: 100

Unspent Body Points: 0

Origin

Jumper

You are a jumper. You jump. If this is a generic Earth, you can choose to simply continue your pre-Jump life.

Perks

Body

Any physical ailments you might have are fully healed if you want them to be. You are at least peak human in all physical attributes, including appearance, and your physical abilities will never deteriorate with time or disuse. You can survive on anything, as long as you eat enough to fill your stomach. You will never become dirty in any way unless you choose to allow it and can instantly will yourself to be clean again.


Mind

You are fully aware of any mental ailments you might have, and they are fully healed if you want them to be. You are at least peak human in all mental attributes, and your mental abilities will never deteriorate with time or disuse. You have a perfect memory, with infinite storage, perfect indexing, protection from harmful memories and the ability to move memories into hidden storage, replacing them with a mental note that you have done so and can restore them at will.


Expertise

You are a world class expert in a skillset or profession, one of the top ten anywhere. This skillset and all your other knowledge and skills will update to fit each new world you visit.

  • Driver
  • Genetist
  • Judge

Social Skills

You are a true master of all aspects of social skills, manipulation and leadership. You can read people like an open book and can portray any role or identity with ease.


Willpower

You have infinite and unlimited willpower, yet are still mentally flexible and capable of changing your mind. Your mind is completely immune to any negative effects you don’t want to affect you. Any mental effect you allow can be reversed at will if an unaffected version of you would want it reversed. You will instantly process any form of mental harm or trauma in the best possible way for you.


Proper Preparation

You have to put in the work to really get anywhere in life. Thankfully, you now learn, train and otherwise improve in every way possible at a rate ten times faster than you otherwise would. If a particular skill or knowledge set is publically or widely available, you will be able to learn it without needing a teacher.


Fortune’s Favors

Your luck is truly insanely good. Any random chance will swing solidly in your favor, lucky coincidences will be a way of life for you, and you are utterly immune to bad luck or misfortune, no matter what the cause. This luck will never fail or leave you, though some opponents may be too skilled or powerful for luck to defeat on its own.


Second Chance? Why Not A Third?

Good news, death is not such a big deal anymore. Neither is any other form of chain failure. You have to die or chain fail three times for it to actually end your chain.

Items

A Really Nice Hat

You have a very nice hat. It can change into any type of hat you want it to be, including integrating into armor or similar outfits as a helmet. This hat is indestructible, fits perfectly, and can never be lost or stolen.

If lost, damaged or destroyed, these items will be fully restored in 24 seconds. They will retain any modifications or improvements you make to them.


A Full Menu

You have an unlimited supply of any type of food or drink that you have ever consumed. It will always be at the perfect level of freshness and temperature, and is the highest quality possible.

If lost, damaged or destroyed, these items will be fully restored in 24 seconds. They will retain any modifications or improvements you make to them.


All The Stuff

You have a full collection of all literature, music, art, media, games, toys and associated merchandise that exists in the real world and in each new world you visit. This comes with the equipment needed to enjoy this collection to the fullest, such as a home theater, video game console or music room. This collection updates as more such things are created or released and it is stored in a Warehouse Attachment where you can always find what you want.

If lost, damaged or destroyed, these items will be fully restored in 24 seconds. They will retain any modifications or improvements you make to them.

Drawbacks

This Is A Drawback

Someone, somewhere doesn’t like you. They don’t dislike you, really. In fact, they are completely unaware of your existence.


This Is Another Drawback

Someone, somewhere doesn’t like you. They don’t dislike you, really. In fact, they are completely unaware of your existence. You will meet this person, at some point.


So Is This

Someone, somewhere doesn’t like you. They don’t dislike you, really. In fact, they are completely unaware of your existence. There are more than one of these people. You will meet at least two of them, at some point.

Rewards

Giant Novelty Foam Finger

You have a giant novelty foam finger, just like those sold at sports stadiums. Your choice of color.


Body Mod Reward

All perks and items from this jump are now considered part of your Body Mod. You will still have them, even in Gauntlets or if you take a Power Loss Drawback.

Premium Body Mod

Quite Spry

Speed isn’t everything, some dexterity will do you good in more cramped or dangerous areas. This perk will give you the muscle control, proprioception, and dexterity of a gymnast or parkourist, allowing you to emulate athletic feats of precision instead of just power.


Sense and Sensibility

It’s good to know what’s going on around you, so with this you’ll have 20/20 vision, and all of the other senses that you possess will be bumped upwards in power and ability to match that, giving you senses that are all around somewhat better than average. This perk, and all of its upgrades, apply to ALL senses that you possess, even ones that have been added through other perks.

JumpChain Gift Shop

Your Best Friend

JumpChan knows what it is like when you lose a pet or have to leave one behind. (She calls her pets “Jumpers”, by the way.) So, she has decided to let you bring yours along. Your Warehouse now has proper housing, care facilities, and supplies for any pets you have or acquire, which includes a veterinary version of the Medbay. This allows them to be brought into subsequent jumps. Pets will be kept healthy and in the prime of their lives, not aging beyond that point. If a pet dies, it will be restored to life and full health in 24 hours. To be considered a pet, they need to be non-sapient and be registered in the Veterinary Medbay. If you choose, you can have your pets from home already registered and in the housing facilities. This applies even to pets that passed on before your JumpChain began.

  • Bowser (Common Snapping Turtle)
  • Buster (House Cat)
  • Pepper (Boston Terrier / Chihuahua Cross)
  • Poochie (Spectacled Caiman)

A Friendly Face

You can choose one person from your original world to join you as a Companion. They will import into your current Jump using the import option of your choice from that Jump at no additional charge. After your current Jump, they will function like normal Companions. This can be taken multiple times.

  • Dan
  • Craig
  • Erik
  • King
  • Phil

Warehouse Upgrades

You can purchase anything from your Warehouse document at its normal cost. It functions as if you bought it when you first acquired your Warehouse.


Companion Body Mod Machine

This simple device allows you to grant your Companions access to the same Body Mod Supplement or equivalent that you used. This can only be used once on a particular Companion. This functions just like your Body Mod, becoming that Companion’s default state.


Personal Identification [Lv.1]

You have the appropriate identity documentation and paperwork for the Jump you are in. This can be your real identity, or your Origin identity. Before a Jump begins, you can make small changes to this ID, such as changing your age or gender or small appearance changes, and these changes will become part of your identity in-Jump.


Smartphone [Lv.1]

You have a top-of-the-line smartphone that will upgrade to match the best equivalent device in each new jump, but will never downgrade. It never needs to be recharged or maintained, will instantly repair itself, is immune to malware and hacking, and always has a signal, along with unlimited data and memory. This smartphone can never be tracked, except by its own GPS app. Any apps acquired for this phone will work anywhere, even if the service should be unavailable.


Vehicle [Lv.2]

You have a vehicle of your choice, that is legal for a civilian in the real world to own. This vehicle is unarmed, but never needs to be cleaned or maintained, will repair itself within 24 hours of being damaged, and never needs to be refueled. You have all needed documentation and never need to pay property taxes or any fees. For an additional 50cp, this vehicle can be military in origin or otherwise have weapons installed on it. Alternatively, for 100cp, this can be used to apply all these abilities as well as fiat backing to any one vehicle that you acquired in-Jump.

  • LAV 6.0

Weapon [Lv.1]

You have a weapon that would generally be considered non-military in the real world. It never needs to be cleaned or maintained, will repair itself within 24 hours of being damaged, and has unlimited ammunition. For an additional 50cp total, this can be any personal scale weapon in the real world, even military weapons. Alternatively, for 100cp, this can be used to apply all these abilities as well as fiat backing to any one weapon that you acquired in-Jump.

  • Desert Eagle

Perfect Fit

Any item that has fiat backing will always be the perfect size and fit for you, whether it is an attractive pair of boots or a custom sniper rifle. This includes if you suddenly change size or shape, such as by taking an alt-form or with a size-altering power.


Cosmetic Customization

Before a Jump begins, you can make minor cosmetic changes to any item that has fiat backing, as long as those changes do not alter its function in any significant way.


Perfect Function

Any and all items that you possess and that have fiat backing will function properly, without malfunction, jamming, etc. due to bad luck or minor design flaw. A Colt Walker will never jam, a Pinto will never burst into flame due to a minor impact, a computer will never crash just from running too many tabs. Minor or occasional issues will not happen to your stuff.


Infinite Fuel

Any and all vehicles that you possess and that have fiat backing will never need refueling.


Infinite Ammo

Any weapon that you possess and that has fiat backing will never need reloading. This includes vehicle weapons. If you have at least one shot worth of any special ammunition loaded in the weapon, then it will be infinite.


Cleaning and Maintenance

Any and all items that you possess and that have fiat backing will never need to be cleaned or maintained, nor will they run out of power or need recharging.


Regenerative Items

Any and all items that you possess that have fiat backing have the ability to self-repair at a rapid speed, taking just one hour to go from destroyed to perfect condition.

Personal Reality

Playing With Portals

Removes the need for use of Access Key, instead allowing you to open a rectangular or circular portal that leads into your Personal Reality on any flat surface big enough to encompass the portal. You can open the portal on any surface you are in contact with or that your vehicle is in contact with… or that your vehicle will be in contact with in less than 5 seconds and within 100 meters if you don’t open the portal. The portal can be any size between 1 square meter and 80 square meters. The portal opens to the same place in your Personal Reality as the Door does and you may still use your Access Key if you want to open a door larger or smaller than the limits of the Portal. Any Companion with a copy of the key may also open such a portal. These portals open at their lowest size instantly and expand to their maximum size over 10 seconds. These portals cannot be closed while you are inside your Personal Reality. Portals will slowly close over a period of 3 minutes if you leave them open and move more than 10 meters from one without closing it yourself, as long as you are outside your Personal Reality. This closure effect can be disabled, but you can’t open a portal if another is open.


The Garage of the Gods

A garage for you to place into your vehicles, automatically adjusting to meet their requirements. Any sort of land, air, or space-based personal vehicles (up to 12 meters long, 6 meters wide, and 4 meters tall). The Garage has berths for up to 40 such vehicles, with every purchase of Additional Space also increasing the number of berths by a factor of 5.

The Garage comes with its own Vehicular Entry Hall (VEH) free of charge and a set of six adaptors that can turn garage doors (even non-automatic ones) into Personal Reality Portals. These adaptors take about five minutes to install and respond to the presence of a Key Holder by opening the way into their connected VEH. Each Additional Space purchase doubles the number of VEHs and adaptors. New adaptors are supplied at the start of each new jump and existing adaptors can be destroyed to break a connection. Destroyed adaptors respawn back in inventory 24 hours later. Adaptors are not hard to destroy, even by mortals, and they are fairly obvious black boxes about the size of a sandwich. If you also have the Pond, this installs a Marina which comes with special adaptors for boat slots. Boat slots do not worry about the draft or masts of the boats you park in them, only the distance from the waterline to the top of the primary hull.

Next Jump

  • Generic Virgin

Author’s Jump Comments

Didn’t know what to call this section, so I’ll just go with this. 

Since you can’t fail these ten tutorial mini-jumps, there is no chance of chain failure. Though death still may be possible, especially in the Military, Survival, Horror, Fantasy, and Sci-fi jumps. So my SI should be rather cautious, depending on what is happening within those jumps. 

You can’t take anything from any of the mini-jumps with you, so there’s no point in buying, crafting, or finding anything special within the settings. As for learning, and training. I can take knowledge with me. So, getting a more profound experience with combat training in the Military, Fantasy, and Sci-fi settings would be a good starting point to use for future jumps.

The settings will be unique worlds, that JumpChan has created themself.

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