Generic First Gauntlet

Let’s see, we’ve sent you on a first jump, where you experienced all sorts of genres… then on a second jump where you experienced even more genres, but this time naughty ones. And both times we allowed you to keep what you’d gained as part of your Body Mod. That’s important. Why? Because now it’s time to send you on your first Gauntlet. And we’ve got a doozy for you.

See, a Gauntlet is, quite frankly, a jump we expect you to fail. They’re hard! They’re challenging! And normally you’d come into one with nothing but the clothes on your back and the memories in your head… and your Body Mod to keep you nice and toasty warm… until the monsters attack and you die screaming. Okay, okay. Sometimes it’s just playing Monopoly… but that’s not much of a Gauntlet to be honest. The method of winning that one is pretty well known… and honestly, being eaten by a monster is probably more fun.

This Gauntlet? Well… it’s a bit different. We still want you to experience some interesting places and have some really interesting experiences… but we want to challenge you as well. So this time, we’re not just sending you to ten different mini-jumps. No. This time, we’re sending you to nine different Mini-Gauntlets! You’re still stuck in your Body-Mod however… all nine times.

Setup

  • Age: 63 -> 80
  • Appearance: 25
  • Race: Human
  • Sex: Male
  • Jump #3
    • Jumps: 2
    • Gauntlets: 1
  • Duration: 17 Years
  • Location: D&D/OGL Worlds

Mini-Gauntlets

  • Lawful Good! The Paladin Gauntlet!
    • Location: Mystara
      • Basic (+0)
      • Obedience to Higher Authority (+100 Lawful PCP)
  • Neutral Good! The Good Priest Gauntlet!
    • Location: Spelljammer
      • Basic (+0)
      • Weigh All Sides Equally (+100 Ethically Neutral PCP)
  • Chaotic Good! The Ranger Gauntlet!
    • Location: Deadlands
      • Basic (+0)
      • Bound by None (+100 Chaotic PCP)
  • Lawful Neutral! The Judge Gauntlet!
    • Location: The World Below
      • Basic (+0)
      • Obedience to Higher Authority (+100 Lawful PCP)
      • Take No Sides (+100 Morally Neutral PCP)
  • True Neutral! The Monk Gauntlet!
    • Location: Delta Green
      • Basic (+0)
      • Weigh All Sides Equally (+100 Ethically Neutral PCP)
      • Take No Sides (+100 Morally Neutral PCP)
  • Chaotic Neutral! The Rogue Gauntlet!
    • Location: Gamma World
      • Basic (+0)
      • Take No Sides (+100 Morally Neutral PCP)
      • Bound by None (+100 Chaotic PCP)
  • Lawful Evil! The Criminal Gauntlet!
    • Location: The Black Iron
      • Basic (+0)
      • Look Out For Number One (+100 Evil PCP)
  • Neutral Evil! The Evil Priest Gauntlet!
    • Location: Forgotten Realms
      • Basic (+0)
      • Weigh All Sides Equally (+100 Ethically Neutral PCP)
      • Look Out For Number One (+100 Evil PCP)
  • Chaotic Evil! The Assassin Gauntlet!
    • Location: Equilor
      • Basic (+0)
      • Bound by None (+100 Chaotic PCP)
      • Look Out For Number One (+100 Evil PCP)
  • Stupid Good! The Fluttershy Gauntlet!
    • Location: Strixhaven
      • Intermediate (+100 Good PCP)
      • First Do Absolutely No Harm (+100 Good PCP)
  • Stupid Evil! The Snidely Whiplash Gauntlet!
    • Location: Kingdoms of Kalamar
      • Basic (+0)
      • Take Care of Number One (+100 Evil PCP)
  • Lawful Stupid! The Inspector Javert Gauntlet!
    • Location: Theros
      • Basic (+0)
      • Obedience to Authority (+100 Lawful PCP)
  • Chaotic Stupid! The Invader Zim Gauntlet!
    • Location: Rokugan
      • Basic (+0)
      • Bound by Nothing (+100 Chaotic PCP)
  • Stupid Neutral! The Marcus Kincaid Gauntlet!
    • Location: Call of Cthulhu
      • Basic (+0)
      • Take No Sides But Yours (+100 Morally Neutral PCP)
  • True Stupid! The Katarina Claes Gauntlet!
    • Location: Ravnica
      • Intermediate (+100 PCP)

Breakdown

Choice Points: 1800 (+3000) (+1000)

  • Good Points: 200
  • Lawful Points: 300
  • Ethically Neutral Points: 300
  • Morally Neutral Points: 400
  • Chaotic Points: 400
  • Evil Points: 400
  • Prize Points: 100

Warehouse Points: 100 (+50)

Body Points: 0 (+100)

Milestone Tokens: 3 (+1)


Origin

  • You, But Better!

Perks

  • Tests Are Lame (Free)
  • Bare Minimum Requirements (Free)
  • Enough Information (Free)
  • More Than Enough (-150)
  • Detect ??? (-200)
  • Orange and Blue Morality (-100)
  • Anti-Anti-Alignment Protection (-200)
  • Pheromone Control (-100)
  • Rip & Tear, Perfected (Free)
  • Realized Potential (-200)
  • Good Guy (Free)
  • Perfectly Pure (Free)
  • Live Free (Free)
  • Neat and Tidy (Free)
  • Perfectly Balanced (Free)
  • Respect My Neutrality (-200 TN-PCP)
  • Freedom At Any Cost (Free)
  • Uniform Standards (Free)
  • Lawyer Joke (-200 LE-PCP)
  • Barbed Tongue (Free)
  • Stolen Goods (Free)
  • I Am… The Law! (Free)
  • Judge, Jury, & Executioner (-200 LS-PCP)
  • Chaos!!! (Free)
  • You’re an Idiot, Harry! (Free)
  • What’s The Score (Free)
  • Heel-Face Turncoat (-200 SN-PCP)
  • Friendship Alert (Free)
  • Flawless Victory! (Free)
  • Inspire Obedience (-200 Lawful-PCP)
  • Chains of Command (-300 Lawful-PCP)
  • Largesse Magnifier (-50 Goodly-PCP)
  • Wages of Sinlessness (-50 Goodly-PCP)
  • Benefactor (-200 Goodly-PCP)
  • The Currently Correct Path (-100 Ethically Neutral-PCP)
  • Undecided (-100 Morally Neutral-PCP)
  • Fence Sitter (-200 Morally Neutral-PCP)
  • Powerdown Preparation Course (-100 PCP)

Items

  • War Mount (-50)
  • Collar of Normality (-100)
  • A Ride Befitting a Titan (Free)
  • These Boots Are Made For Walking (-50)
  • The Gauntlet Gauntlet (-200)

Infusions

  • Premium Body Mod (-200)

JumpChain Gift Shop

  • Vehicle (-50)
  • Weapon [x2] (-100)
  • Iconic Item (-200)

Drawbacks

  • No Failure Mode (+400)

Rewards

  • Parting Gifts (Free)

Spent Choice Points: 1900

Unspent Choice Points: 4300

Premium Body Mod

  • Automatic Apple (-100)

Spent Body Points: 100

Unspent Body Points: 0

Mini-Gauntlets

Lawful Good! The Paladin Gauntlet!

Basic

You must save the life of someone important and worthy. You cannot be the one who put them in danger nor have in any way contributed to them being at risk, either through action or inaction.

Obedience to Higher Authority

You must obey all legal orders, both explicit and implied, given to you by a lawful superior, an agent of the local government empowered to give one, or a respected (by you) moral authority. Even and especially if they are detrimental to your cause. You may bend your compliance, but may not outright ignore such orders.


Neutral Good! The Good Priest Gauntlet!

Basic

You must redeem a lost soul. Help them find the light inside them.

Weigh All Sides Equally

You must listen to all sides of any debate without giving either side your support or rejection until the debate is done. You may only initiate moral debates (Good vs Evil) or choice ones (Chocolate vs Vanilla) but not ethical ones (Law vs Chaos).


Chaotic Good! The Ranger Gauntlet!

Basic

You must strike back against a tyrannical government or organization in the name of the people and rally at least 100 downtrodden peasants (or equivalent) to rise up against their oppressors.

Bound by None

You are incapable of making any kind of deal, bargain, or oath that places you under the authority of another, nor of accepting any such deal, bargain, or oath.


Lawful Neutral! The Judge Gauntlet!

Basic

You must solve a mystery! A crime has been committed and you must, through logical and lawful means, discover the truth and bring the guilty party to justice.

Obedience to Higher Authority

You must obey all legal orders, both explicit and implied, given to you by a lawful superior, an agent of the local government empowered to give one, or a respected (by you) moral authority. Even and especially if they are detrimental to your cause. You may bend your compliance, but may not outright ignore such orders.

Take No Sides

You may not interfere with the actions of others unless they directly affect you or something you are directly responsible for. You may only initiate ethical debates (Law vs Chaos) not moral ones (Good vs Evil) nor choice ones (Chocolate vs Vanilla).


True Neutral! The Monk Gauntlet!

Basic

This one is fairly easy. You must merely pass this time without having significant influence on anything/anyone. You can attempt to balance any impact made.

Weigh All Sides Equally

You must listen to all sides of any debate without giving either side your support or rejection until the debate is done. You may only initiate moral debates (Good vs Evil) or choice ones (Chocolate vs Vanilla) but not ethical ones (Law vs Chaos).

Take No Sides

You may not interfere with the actions of others unless they directly affect you or something you are directly responsible for. You may only initiate ethical debates (Law vs Chaos) not moral ones (Good vs Evil) nor choice ones (Chocolate vs Vanilla).


Chaotic Neutral! The Rogue Gauntlet!

Basic

Live free or die! Or, actually, live free or fail the Mini-Gauntlet. You must survive your time here without significant connection to any organization. This doesn’t mean you have to be homeless or live in the woods. It just means you must be independent of outside control or influence in your everyday life.

Take No Sides

You may not interfere with the actions of others unless they directly affect you or something you are directly responsible for. You may only initiate ethical debates (Law vs Chaos) not moral ones (Good vs Evil) nor choice ones (Chocolate vs Vanilla).

Bound by None

You are incapable of making any kind of deal, bargain, or oath that places you under the authority of another, nor of accepting any in kind.


Lawful Evil! The Criminal Gauntlet!

Basic

You must corrupt at least ten formerly upright pillars of the community. This does not have to be public, but you must gain kompromat on each of them that would destroy their public image and the trust the community has in them.

Look Out For Number One

You are incapable of putting anyone’s needs before your own. Anything you do must be a net positive for you, and (as far as you can tell) better for you than anyone else.


Neutral Evil! The Evil Priest Gauntlet!

Basic

You must cause a good person to fall from grace willingly. They must abandon their morals and openly embrace vice and immorality.

Weigh All Sides Equally

You must listen to all sides of any debate without giving either side your support or rejection until the debate is done. You may only initiate moral debates (Good vs Evil) or choice ones (Chocolate vs Vanilla) but not ethical ones (Law vs Chaos).

Look Out For Number One

You are incapable of putting anyone’s needs before your own. Anything you do must be a net positive for you, and (as far as you can tell) better for you than anyone else.


Chaotic Evil! The Assassin Gauntlet!

Basic

You have to kill a specific high value target. This person will be a good person and be protected by fairly mundane but effective means.

Bound by None

You are incapable of making any kind of deal, bargain, or oath that places you under the authority of another, nor of accepting any in kind.

Look Out For Number One

You are incapable of putting anyone’s needs before your own. Anything you do must be a net positive for you, and (as far as you can tell) better for you than anyone else.


Stupid Good! The Fluttershy Gauntlet!

Intermediate

You must tame some primal unthinking ravening evil force to the point where it will let you pet it.

First Do Absolutely No Harm

You may take no action that you even suspect might cause harm to anyone except in pursuit of your goal.


Stupid Evil! The Snidely Whiplash Gauntlet!

Basic

You must successfully defeat your goody-two-shoes better-than-you-in-every-regard rival in at least one thing that they would actually do willingly. Because this rival is better than you in every regard, they’ll never kill you, but will just smile smugly whenever you fail. They have talent, luck, and fashion sense on their side. Oh, and everyone loves them.

Take Care of Number One

You are incapable of putting anyone’s needs before your own. Anything you do must be a net positive for you, and (as far as you can tell) much better for you than anyone else.


Lawful Stupid! The Inspector Javert Gauntlet!

Basic

You must doggedly and relentlessly pursue a condemned criminal and bring them in to face their legally mandated punishment, ignoring all mitigating factors, legitimate pleas for mercy, and whether or not they are actually guilty of the crime they have been condemned for. They have a five day head start, are extremely motivated to avoid capture, will do practically anything to escape if captured, and you must bring them in alive and relatively uninjured. They are at least as smart as you are.

Obedience to Authority

You must obey all explicit orders given to you by a lawful superior, an agent of the local government empowered to give one, or a respected (by you) moral authority. Even and especially if they are detrimental to your cause. You may bend your compliance somewhat, but may not ignore or mitigate such orders.


Chaotic Stupid! The Invader Zim Gauntlet!

Basic

You must get yourself exiled from your starting nation. Formally, legally, and permanently.

Bound by Nothing

You are incapable of making any kind of deal, bargain, or oath of any kind, nor of accepting any in kind.


Stupid Neutral! The Marcus Kincaid Gauntlet!

Basic

You will be plunked down in a time of turmoil and great social upheaval, and in the middle of a city rife with people taking sides. You may not leave the city for more than five hours a day, and you must vehemently, and vocally, reject all sides of the issues at hand… even (and especially) if no one asked you for your opinion. Try not to get killed. Taking a firm stance for any one side will result in failure… as will getting your skull caved in, obviously.

Take No Sides But Yours

You may not interfere with the actions of others unless they directly affect you or something you are directly responsible for. You may only initiate ethical debates (Law vs Chaos) not moral ones (Good vs Evil) nor choice ones (Chocolate vs Vanilla). Whenever you voice an opinion on any subject, you must do so stridently, and tolerate no gainsaying of your opinion without lengthy discourse on the subject.


True Stupid! The Katarina Claes Gauntlet!

Basic

You must survive and not accidentally cause doomsday, the end of the world, the apocalypse, or a sudden outbreak of demons. The world around you will be moderately calm and no one will be looking to involve you in important events. You probably have a 20% chance of accomplishing this. For the duration of this, you will be carrying the Idiot Ball.

Intermediate

This is just like the Basic Goal, but the world is now in a state of turmoil similar to that of your typical fantasy adventure novel, with looming war, political intrigue, or rapid social change. You will be drawn into important events whether you want to be or not, but you won’t be central to those events. You probably have a 2% chance of accomplishing this.

Origin

You, But Better!

It’s you! The you that you would be, if only you were the you that you always wanted to be but never became because becoming them was just too hard for you. Your potential, unleashed!

Perks

Tests Are Lame

Sometimes you just don’t feel like taking a test. We get you. We really do. If you so desire, you can spend 500 CP to get out of the SSSST… and all other tests you’ll ever have to take. The Test Proctors will always have been bribed to give you a passing grade. Not the best grade, obviously. That might be checked. No, a solid B- (81%) will have to do you. You get full credit for having actually taken and passed the SSSST and all other tests you want to pass… and if you want to fail a test, all you have to say is “Tests Are Lame and [Insert Name of Test Here] is even lamer.” and your grade will automatically be changed to a failing mark.


Bare Minimum Requirements

This perk grants you a basic identity in the setting for each level. These identities are never going to give you any noticeable advantages, they are just the bare minimum to say you exist there legally, plus ensure that you have a legal residence and some form of subsistence income. It won’t be much, but it is (barely) enough to get by. This perk does NOT grant any new or additional abilities. On the plus side, you actually do get to keep this, as long as you pass the SSSST. Your future Jump Origins will always include at least the bare minimum identity and documentation to be legal in future settings, adapted to fit the Origin, without providing any other advantages not ascribed to that Origin in that Jump Doc. Yes, even if you’re a Drop-In. Especially if you’re a Drop-In. This bare minimum legal identity cannot be used against you.

  • Body Mod

Enough Information

One of the big problems with being a Drop-In is that, aside from maybe being able to understand the local language (almost assuredly because it’s replaced your native language for the duration of that jump) you know nothing about the local environment, culture, or customs. This provides you, free of charge, with just enough information to get by wherever you find yourself. A basic ability to understand the local language (not enough to be even close to fluent, but enough to shop and ask for directions), a basic knowledge of local geography (i.e. the layout of a town in rough terms, a vague idea of what’s outside those towns, and as much information as you’d be able to glean from looking at a map of the surrounding nations for a minute or two), and enough knowledge of local customs and currency to not make a total ass of yourself in the first ten minutes of a conversation. All of this information is provided without any kind of emotional context. And carries over and updates into all future jumps, for free… as long as you pass the SSSST.

  • Body Mod

More Than Enough

Enough Information is provided free of charge in this Gauntlet because we want you to be able to get started quickly, and for this Gauntlet you get the benefits of this perk, meaning that Enough Information is augmented to include fluency with your starting area’s languages (spoken and written), a native’s understanding of the culture, and the kind of knowledge of the local environment (political, social, economic, and natural) that would result from a 16 hour crash course taught by local experts. Again, all without any kind of emotional context or baggage.


Detect ???

You can automatically determine what Alignment a person most closely matches just by looking at them. This only works in-person or through live communications, not recordings of any type. It can also determine the Alignment of any item that might be considered to have a powerful connection to such, such as a holy sword or a house that was used for rituals to summon demons.

  • Body Mod

Orange and Blue Morality

Alien Morality for the win! Well, kind of. This perk does not actually change your Alignment or morality. What it does is makes it impossible for any effect to determine what your Alignment (or the local moral/ethical equivalent) is. Instead, those effects will receive nonsensical responses like Chaotic Cheese, or Collegiate Rugby, or Cthulhu Neo-Socialist Fascist. Yes, even if you’re currently a Balor.


Anti-Anti-Alignment Protection

Tired of being forced away by Circles of Protection From Evil? Sick of Infernal Swords biting through your Goodly defenses? Don’t worry, we have you covered. You are now completely immune to any effects that protect against specific Alignments or that target specific Alignments in a hostile manner. This does not include Alignment detection effects, nor will it stop the sword part of that Infernal Sword from hurting you as much as a normal sword might.


Pheromone Control

You can control what scent signals your body produces. Of course, this means you have to be able to detect scent signals, so you gain the ability to detect pheromones and interpret the information they contain, telling the health and emotional state of the individual they were generated by. Pheromones have a neutral smell to you, neither pleasant nor unpleasant. Your nose no longer suffers nose-blindness from neutral or pleasant scents that you are over exposed to. You can track by scent now.


Rip & Tear, Perfected

With any mundane task, you know how to do it in the coolest way possible. What does this mean? Well, imagine ripping a piece of paper and having perfectly straight edges (or artistically rough artisan edges if you prefer). Imagine pouring a glass of wine and having the bottle run out just as the glass is perfectly full, that last drop landing in the center and creating a cool ripple drop. Get perfect heads of beer on every pour, get just the right amount of froth on your lattes, toss freshly cleaned dishes across the room so they land perfectly atop the stack. This isn’t an automatic thing. You know how to do it, and it’s usually less energy than doing it the normal way (efficiency is cool), but you don’t have to do things the cool way if you don’t want to.


Realized Potential

It takes a lot of hard work to be the best that you can be. But even hard work is not enough if you lack even the base ability or talent to get started. So, I guess it is lucky that you do not have to worry about either of these issues.

First, you are always highly-motivated. You are a self-starter who is immune to the urge to procrastinate. You can devote yourself fully to any task and focus your effort and attention completely, without suffering from tunnel vision or obsession.

Second, you truly enjoy spending time and effort in learning, training and otherwise pushing yourself to improve and grow. Even if a particular subject or skill is not your favorite, you will still find satisfaction in putting in the work.

And third, you have a high level of talent in any and all fields of endeavor. This will not give you new abilities, such as the capacity to use magic or psychic abilities, but if you gain such abilities, you will have the potential to become among the very best.


Good Guy

You can make your teeth or eyes sparkle when you smile and / or do a “good guy” pose. No one will interrupt this pose, as long as you don’t try to abuse this for a tactical advantage. Small children will look up to you with awe and [insert your prefered gendered noun(s) here] will appreciate your wholesome nature.

  • Body Mod

Perfectly Pure

Your white clothing is always perfectly white and your colored clothing is a perfect shade of that color. Your garb never stains or gets dirty. Any injuries you take are immune to infection or sepsis and will clean themselves as needed.

  • Body Mod

Live Free

Your shoestrings, drawstrings, and other similar parts of your apparel will never get tangled or knotted. This also extends to your hair. You instinctively know how to untie any knot that can be untied.

  • Body Mod

Neat and Tidy

When left in your Warehouse or any other property you own or lawfully control, your possessions will always be neatly put away in their proper / logical place when you come back to find them. Garbage & Recycling will be properly sorted into proper receptacles and sensitive documents incinerated once you’re done with them.

  • Body Mod

Perfectly Balanced

You will never trip or lose your balance due to something you are wearing (such as 6” stiletto heels) or carrying (such as an unbalanced load). You also never trip or stumble due to inattention or general clumsiness.

  • Body Mod

Respect My Neutrality

As long as you are and remain neutral in a conflict, no one will seek to involve you in it and you will be protected from becoming collateral damage in that conflict. This ends the instant you stop being neutral, even to the point of expression an opinion on the issue involved.


Freedom At Any Cost

You can instantly remove any article of clothing or armor that is entangling or being used to trap you or otherwise impede your movements.

  • Body Mod

Uniform Standards

Whenever required to wear a uniform of some kind, the less comfortable it is for other people, the more comfortable it becomes for you. This does not apply to actual harm or damage, but it does make less reasonable clothing / uniform designs more useful to you. Applies to any uniform you design as well but only for authorized wearers.

  • Body Mod

Lawyer Joke

You know the old saw about how Sharks don’t attack Lawyers because of professional courtesy? Yeah, this is like that. Other criminals and predators will, by and large, respect your turf and, unless they’re specifically targeting you or someone under your protection, they won’t interfere with your operations, hunts, or personal life. Make personal enemies, however, and this will do little to protect you, though they’ll at least have the good graces to warn you ahead of time.


Barbed Tongue

You know all those times when you come up with the perfect response or insult… hours after the point that they would be perfect? Well, this doesn’t help you make better responses, but it does mean you can come up with them right there in the moment, rather than when you’re halfway home. Now go on and be the obnoxious bitch you always wanted to be.

  • Body Mod

Stolen Goods

Everything\’s better when it belongs to someone else. Anytime you are using something you stole from someone, such as wearing shoplifted clothes or eating food you grabbed from someone else, it will always taste a bit better, be more comfortable, or somehow work better than it would if legitimately acquired. Not much better, but enough to notice.

  • Body Mod

I Am… The Law!

You can bellow exceptionally loudly, easily loud enough to be clearly heard and understood over the roar of jet engines, nuclear explosions, and Disaster Area concerts… all without actually damaging a) yourself, b) any listener, or c) any inanimate object in the vicinity. This effect can be toggled off if and when you actually do want to cause damage / pain to someone using some other vocal technique, but if you toggle any part of this off, it all goes.

  • Body Mod

Judge, Jury, & Executioner

When you know local laws, you are fully legally empowered to enforce them and carry out punishments accordingly. This does not give you access to law enforcement resources, so you better have your own prisons if you want to lock people up.


Chaos!!!

You are capable of acting with complete randomness, making no patterns whatsoever. This is normally impossible for human beings, and obviously makes you impossible to predict by most mundane means. This can be toggled on and off, but once on, it stays that way for at least an hour.

  • Body Mod

You’re an Idiot, Harry!

This installs a warning signal inside your consciousness that pings whenever a course of action you’re considering or actively following is (objectively) stupid, foolish, or ill considered. It will provide you with a one word descriptor telling you in what way your behavior is unwise, such as “Rash”, “Panicky”, “Risky”, or “Rude”.

  • Body Mod

What’s The Score

No one is allowed to win! That seems to be the basis of your philosophy. Don’t ask me to explain why, but there it is. But how will you know which side to join if you can’t identify the underdogs? Well, now you have an unerring instinct as to which side of any conflict is the weaker or weakest at any given moment. You may not know why it is weaker, but you know that it is. You can also tell if the gap is so large that your involvement would not make any difference at all.

  • Body Mod

Heel-Face Turncoat

Funnily enough, most people have this thing called loyalty and they seem to get upset when a friend or ally turns on them! They also tend to be suspicious of those who’ve turned coat or defected once, assuming (somewhat correctly) that a traitor cannot be trusted, even if they defected to your side. You never have to worry about that. Once you declare yourself on someone’s side, and demonstrate it with some form of action, they’ll accept you at face value and trust you as if you hadn’t just stabbed your former allies in the back. This works an unlimited number of times… but only as long as you legitimately are siding with your new allies and not (currently) planning on betraying them in turn.


Friendship Alert

You gain access to an HUD menu that lists all those people you consider friends and who consider you their friend, as well as a status bar that marks how they’re feeling in general right now, how solid your friendship is, and which automatically adds friendship notes for you such as: likes, dislikes, pet names, squicks, favorites, aversions, and known schedule availability… also things that annoy them. With their permission, you may also add current location (blocked by any kind of anti-scrying magic or jamming technology) and scheduling alerts when they become available or might be doing something they wouldn’t mind you joining them at. The menu will even tell you, in a rough sort of way, how close relative strangers, enemies, and even people who are annoyed at your mere presence are to becoming your friend.

  • Body Mod

Flawless Victory!

When in doubt, declare victory and force others to prove you didn’t win. This doesn’t give you anything that you would have won, but until proven otherwise, everyone will assume you somehow achieved your ‘real’ goals in some way.

  • Body Mod

Inspire Obedience

Individuals who willingly join an organization of which you are a member will naturally find themselves tending to be more orderly, lawful and obedient to the rules, laws and structures of that organization. This is more effective in smaller groups, such as a military unit or a small company, but will still have some effect no matter how large the organization is.


Chains of Command

Whenever someone has willingly acknowledged you as their legal superior in any hierarchy, they are compelled to follow your lawful commands, whether they want to or not, even if such commands will almost certainly get them killed. They cannot have been tricked into the admission nor coerced. They can have been bribed.


Largesse Magnifier

Small acts of kindness can grow to change the world. And now, your acts of kindness are not quite as small. Your charitable donations go twice as far and volunteer work you do is thrice as productive. Your acts of good will be more effective than you could ever have expected. And no, this has no effect on your posterior.


Wages of Sinlessness

They say goodliness is its own reward, but quite frankly sometimes doing good deeds can be time consuming and expensive. While no one is going to shower you with funds just because you’re working for the greater good, as long as you are working towards the greater good, people will be much more likely to provide you with goods and services at or even below cost, to provide you and your people with supplies and shelter, and (in general) treat you like an honored guest. They might even ignore your occasional lapses into naughtiness, prankery, or pot smashing as long as they’re not too disruptive.


Benefactor

People say that evil is pervasive and corruptive, spreading its influence everywhere it can. But Good can do the exact same thing. People who see the good you do and the kind of person you are (assuming you are being a good person) will be inspired to follow your example, to see the possibilities to do and be good, and to set aside their cynicism and despair.


The Currently Correct Path

Those that follow Law are easy to predict, sticking to the rules and methods of their groups. And, oddly, those that follow Chaos can be just as easy to predict, always seeking to buck the system and go their own way. But not you. You can work with the rules or break them, obey a leader or go your own way, whichever way works best at the moment. This allows you to examine issues from both sides, and makes your decisions much harder to predict by those whose mindsets are more devoted to either side of the ethical divide. Basically, beings of both Law and Chaos find it difficult to predict or anticipate you, and the more extreme their devotion to such, the more that difficulty grows.


Undecided

Those that follow Good are easy to predict, acting for the benefit of others over themselves. And, oddly, those that follow Evil can be just as easy to predict, with every action based on selfishness without care for, and often glee about, the harm done to others. But not you. Your motivations are your own, and your methods are yours to choose, freely. This allows you to examine issues from both sides, and makes your decisions much harder to predict by those whose mindsets are more devoted to either side of the moral divide. Basically, beings of both Good and Evil find it difficult to predict or anticipate you, and the more extreme their devotion to such, the more that difficulty grows.


Fence Sitter

You are neither for nor against Good or Evil. This impartial stance means that neither side will treat you as friend or enemy. Beings that are purely of one of the Ethical extremes will ignore you unless you force an interaction and will then treat you as neutrally as possible, given the circumstances.


Powerdown Preparation Course

Having been through a Gauntlet now, you understand just what it can be to lose the fiat backing that ensures your perks and items work. You now know how to prepare for similar circumstances in the future, be that knowing how to train your fiat given & backed skills so that they function nearly as well once the fiat backing is removed, or how to psychologically prepare yourself for losing access to heightened intelligence, strength, or memory without suffering much if any mental stress.

Items

War Mount

You have a powerful pet of the same type of animal as your fursona. It is large and strong enough to be ridden and fully trained to be so, as well as being generally combat trained. This animal is at the peak of intelligence for its species and is unfailingly loyal to you. Your mount can not be turned against you by anything. If it is killed, it will respawn in 24 hours. If it is injured or otherwise harmed, it will be fully restored in the same amount of time. This also comes with all needed equipment and supplies to use and care for this mount and a Warehouse attachment to house it in a comfortable, happy manner.

  • Razor Boar

Collar of Normality

This simple collar will adapt to look good with any outfit you wear. As long as you are wearing it, people will ignore your odd appearance and treat you as a normal human being. In fact, they will remember you as a normal human, and all evidence, including recordings, will show the same thing. This effect ends, and all evidence goes back to normal, when you take the collar off.


A Ride Befitting a Titan

You have a form of transportation that properly befits someone as incredible as you are. It can be a horse, a bicycle, a car, an private airplane, even a personal spaceship, as it takes on a form appropriate for the setting and your Origin. Whatever form it takes, it is always the absolute top of the line available, and always looks incredibly stylish and dashing. It also has unlimited fuel, and can maintain and clean itself. If it is armed, it has unlimited ammunition as well, but only conventional armaments or those you can create on your own can be mounted. If killed or destroyed, this vehicle / mount will restore itself in 24 hours. It takes 10 minutes for it to shift forms and can only do so if no one outside it is watching. Your benefactor and audience don’t count. This is your ride, only you can pilot / drive it and it cannot be larger than an 8 passenger personal vehicle appropriate to the setting.


These Boots Are Made For Walking

And that’s just what they’ll do. One of these days these boots are going to walk all over you. These are some damned fine boots. You always look cool while walking in these boots, and can even do that ‘slow motion walk’ thing without it seeming silly, or the ‘walking away from an explosion’ thing without being hurt. These boots are never muddy, only ever stylishly dusty, always in perfect condition, automatically repel all forms of excrement, are insanely comfortable (but not in a creepy way), and never get stones, bugs, or water inside them (unless you want stones, bugs, or water inside them for some reason). The same applies to pretty much anything you don’t want in your boots. As long as you are wearing these boots (and not running or standing around for too long), your feet will never get fatigued, sore, smelly, or blistered. And as long as you keep walking, you could literally walk for the rest of eternity and not grow tired. Also, slip-resistant and meets all OSHA requirements for protective footwear. As an added bonus, if you take these boots off and lay down, they’ll do that thing where someone walks on your back as a form of massage. It’s very relaxing apparently.


The Gauntlet Gauntlet

A beautiful metal gauntlet, set with six large gems of different colors, this item has the ability to inflict a Power Loss on anyone touched by it, other than the wearer themself. That Power Loss will shut down any CP or Jumpchain Fiat backed abilities that the person might possess for a brief period of around an hour or so. Alternatively, it can be used to simply remove the Jumpchain Fiat backing from an ability for a day, give or take. While wearing it, the wearer can freely turn the Jumpchain Fiat backing of their own abilities on or off, as well as toggling the abilities themselves on and off. An ability toggled off is treated as though it does not exist at all. The Gauntlet itself is impervious to all Fiat Backed abilities that might harm it and immune to any that separate it from its current wearer. It cannot remove Body Mod Components unless they are clearly transhuman. Perfect Memory is not Transhuman.

Drawbacks

No Failure Mode

You have to keep trying. This is all or nothing. Every time you fail an MG, you’re reset to the beginning of it and have to try again. The specific details will always be a bit scrambled, with people and events slightly tweaked (names, locations, descriptions, etc) so this isn’t time looping but close to it. You lose everything except your memories at each reset. There is no changing the goals set for the MGs, you must try until you succeed at the challenge you initially chose for yourself.

Rewards

Parting Gifts

You have a collection of plushies inspired by creatures from the settings you visited in the MGs. This collection expands to include new plushies inspired by each new jump. The plushies have a tendency to relocate when not being observed and showing up in weird or surprising places, or arranging themselves into tableaus. They are inanimate. Really. Honestly. Totally not sentient and spying on you. Guaranteed no cameras built in, no siree. They definitely don’t have their own personalities and are in no way like the toys in Toy Story but creepier.

You also have a set of commemorative dinner plates that show your most embarrassing moments and triumphs, which also grows in each new jump. Whenever the plates are displayed or used, there is no way to predict which plate will be selected from the collection and each plate can swap with each other plate as long as both plates are currently not being observed by a sophont who cares what is being displayed.

Premium Body Mod

Automatic Apple

You now have an incredibly high resistance to mundane diseases, even the most contagious will need significant exposure to really bring you down and even then you will get a lot less sick than other people do. This includes degenerative diseases like cancer and acquired autoimmune disorders.

JumpChain Gift Shop

Vehicle

You have a vehicle of your choice, that is legal for a civilian in the real world to own. This vehicle is unarmed, but never needs to be cleaned or maintained, will repair itself within 24 hours of being damaged, and never needs to be refueled. You have all needed documentation and never need to pay property taxes or any fees. For an additional 50cp, this vehicle can be military in origin or otherwise have weapons installed on it. Alternatively, for 100cp, this can be used to apply all these abilities as well as fiat backing to any one vehicle that you acquired in-Jump.

  • Kenworth W900

Weapon

You have a weapon that would generally be considered non-military in the real world. It never needs to be cleaned or maintained, will repair itself within 24 hours of being damaged, and has unlimited ammunition. For an additional 50cp total, this can be any personal scale weapon in the real world, even military weapons. Alternatively, for 100cp, this can be used to apply all these abilities as well as fiat backing to any one weapon that you acquired in-Jump.

  • Benelli M4 (Shotgun)
  • Barrett M82 (Sniper Rifle)

Iconic Item

This status can attach to any item (chosen when this is purchased). In addition to being indestructible, never needing to be cleaned, maintained, sharpened, refueled, recharged, or reloaded, and always functioning properly, this item will now gain the abilities of any item of the same type (melee weapon to melee weapon, computer to computer, vehicle to vehicle, etc.) that has fiat backing, if you want to add those abilities. This is retroactive, and it grants the item full fiat backing.

  • Boots
    • Steel Toed Boots
    • These Boots Are Made For Walking

Randomized Jumps Rolled

  • F-Zero
  • Generic Cubicle
  • Killer Klowns From Outer Space

Next Jump

  • Generic Cubicle

Jumps Removed From List

  • F-Zero
  • Killer Klowns From Outer Space

Author’s Jump Comments

I actually think this jump will be quite difficult to accomplish at this level in the chain. The unlimited ammo Desert Eagle will come in handy against most regular threats but I really wouldn’t want to delve to deep into the dungeons in some of these settings. A handgun isn’t going to do much against a pissed off dragon or a lich. So staying in relatively safer regions will be key here. Also picking up some mana type magic from the Magic: the Gathering settings and some magic from the D&D settings might help out a bit for here and in the future. At the bare minimum I should pick up some magic gear and accessories. Boots, rings, amulets, etc. Evenif they are fiat backed. They’ll be rather helpful.

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top